Concise texture editing
نویسنده
چکیده
Many computer graphics applications remain in the domain of the specialist. They are typically characterized by complex user-directed tasks, often requiring proficiency in design, colour spaces, computer interaction and file management. Furthermore, the demands of this skill set are often exacerbated by an equally complex collection of image or object manipulation commands embedded in a variety of interface components. The complexity of these graphic editing tools often requires that the user possess a correspondingly high level of expertise. Concise Texture Editing is aimed at addressing the over-complexity of modern graphics tools and is based on the intuitive notion that the human user is skilled at high level decision making while the computer is proficient at rapid computation. This thesis has focused on the development of interactive editing tools for 2D texture images and has led to the development of a novel texture manipulation system that allows: • the concise painting of a texture; • the concise cloning of textures; • the concise alteration of texture element size. The system allows complex operations to be performed on images with minimal user interaction. When applied to the domain of image editing, this implies that the user can instruct the system to perform complex changes to digital images without having to specify copious amounts of detail. In order to reduce the user’s workload, the inherent self-similarity of textures is exploited to interactively replicate editing operations globally over an image. This unique image system thereby reduces the user’s workload through semi-automation, resulting in an acutely concise user interface.
منابع مشابه
Concise User Control for Texture-By-Numbers Cloning, sketches_0469
Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration of user control for semiautomatic texture editing remains an open area of research. We present methods that partially address the semantic and technical limitations of Self...
متن کاملEnhanced Texture Editing using Self Similarity
Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration of user control for semi-automatic texture editing remains an open area of research. We present methods that partially address the semantic and technical limitations of Sel...
متن کاملMesh Geometric Editing Approach Based on Gpu Texture
This paper presents a novel interactive mesh editing approach based on GPU texture mapping. The main feature is that it copies 2D surface geometry information to GPU frame buffer. The planar mesh information is transformed into GPU texture and placed on apposite position of target mesh. 3D information is retrieved after stitching two mesh components from the primitive vertex coordinates. When r...
متن کاملReplicated Texture Editing
Image editing software is often characterized by a seemingly endless array of toolbars, filters, transformations and layers. But recently, a counter trend has emerged in the field of image editing which aims to reduce the user’s workload through semiautomation. This alternate style of interaction has been made possible through advances in directed texture synthesis and computer vision. It is in...
متن کاملPatchWorks: Example-Based Region Tiling for Image Editing
Filling regions of an image in a seamless manner is an important task for editing digital images. We propose to address it by using an example-based image generation technique. Such techniques have recently proved very effective in the context of unconstrained texture synthesis. We show that they can also be surprisingly effective to fill large regions in images, even within complex mixes of te...
متن کامل